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Monster hunter international savage worlds
Monster hunter international savage worlds






monster hunter international savage worlds

There's also a couple of settings that sort of work, one is mentioned, the other is Titan Effect (which is inspired by Meta Gear Solid), again no release for the latest version although there is a conversion document available, but this is more superpowered than you might want. If you want more then Sprawlrunners is a toolkit that gives you rules for cybernetics, or the Sci-Fi Companion (although the latter is for an older version of the system).

monster hunter international savage worlds

So, based on all that my question is: What module or modules (are they called that in SW? you probably know what I mean, what books I have to buy basically) would I need to represent such a diverse cast of characters? what about their enemies? is mixing and matching modules advisable? please help a newbie GM out.īTW I'm open to suggestions to other systems too, but I really liked SW from what I've seen and read, just note that we don't want to play a DnD 5e clone (so the Hellboy RPG is out) and I didn't like what I've seen of Monster of the Week.Įdit: I forgot to say that since I don't know what books to get yet all I know from the system is from YouTube, so please be patient and I apologize up front if I ask stupid questions.įrom what you've described, if you have your own setting in mind you could probably get away with just the core rules, although cybernetics are not included unless you trap it as a variant on the Weird Science AB. Stories are a good match of what I'm aiming for and what ultimately is inspiring the entire campaign. Deadman from DC or Johann Krauss from B.P.R.D.)ĮDIT: I know I used a lot of powerful superheroes as examples, but I want to clarify that I don't want the power level to be THAT high, if you know Hellboy I'd say the early Hellboy and B.P.R.D. Cyborg from DC or Robocop) -A ghost (this one I'm on the fence about, since it can be very overpowered, but I like it, and I'm planning for him to have to discover his ghostly abilities with time, he won't be able to float or go trough walls, at least at the start. Willow from Buffy, Zatanna from DC or Doctor Strange from Marvel) -Some sort of Cyborg tank (kinda self explanatory, hacking abilities, and very durable.

monster hunter international savage worlds

Black Widow from Marvel or J and K from MiB) -A magic user (I'm planning to have him discover his magic abilities as he levels up. Some players have already a rough idea for what they want to be (nothing is set in stone yet, but just as a reference) -A regular agent (Military guy with a lot of weapons and gadgets. I'll copy paste my "pitch" from another post I made when I was looking for a system (before choosing SW) "I've been planning on running a game with a Hellboy/Buffy/X-Files inspired setting, about an agency (BPRD/Men In Black-esque) that recruits the players to fight off against paranormal threats (be it mystical, alien or man made) I would want most of my players to have some sort of enhanced power (like, not just regular human beings, maybe make them vampires, have magic or even have some sort of technological enhancement)" Hi, as the title says, I'm new to running SW (and any game in general, this will be my first GM experience) but me and my group have played DnD 5e before quite a bit, so we have some experience with RPGs








Monster hunter international savage worlds